A couple weeks ago, after well over a decade in Los Angeles, I picked up stakes and moved to a small Cape Cod in Louisville, Kentucky. One of the reasons I made the move was because I wanted a new place to write about. Los Angeles has been done and done again. Raymond Chandler, James M. Cain, Charles Bukowski, John Fante, Michael Connelly, and James Ellroy have all used the city — and that’s an off-the-top-of-my-head list, incomplete if ever a list was. Besides them, dozens of other writers have taken a whack at it.
Including me. My most recently completed novel — a five-hundred-page crime story — also takes place in Los Angeles, and though my LA isn’t James Ellroy’s, which isn’t Raymond Chandler’s, I couldn’t help but feel that I was borrowing someone else’s character while writing about it — and I didn’t like the feeling at all. I wanted to get to know another place, one that hasn’t been used to the point of being threadbare.
My first book, Acts of Violence (aka Good Neighbors), takes place in Queens, New York, but Queens isn’t a character in the novel — I didn’t know it well enough to make it a character. The real backdrop is any-big-city-at-all in the mid-1960s, and I worked hard to bring the period to life rather than the place. As someone once said, the past is a foreign country.
My second book, Low Life, takes place in Los Angeles, but it’s a one-character story, and that character is Simon Johnson.
My third book, The Dispatcher, which will be released in the US on December 27, takes place in a fictional town called Bulls Mouth, Texas. Now Bulls Mouth is absolutely a character in the novel, and it’s based, in part, on a town I spent a few of my formative years in, but basically it’s as fictional as any of the people in the book. I drew a map of the town on butcher’s paper, built houses with pen and ink, created a history. It felt real to me while I was writing the novel. But there’s something about writing a fictional town that’s rather like shooting on a sound stage instead of on location. You have to work harder to make it real. Reality, after all, has actually been lived in — you don’t have to put fingerprints on the wall next to the bedroom door because they’re already there. If you care at all about the craft, you try your damnedest to know every detail, and, as any reader of science fiction knows, a good writer can do a very good job of building a fictional world.
But even if the writer’s done a brilliant job, there will be missing details you don’t even know are missing. For instance: I have no idea what color the fire hydrants are in Bulls Mouth, Texas. Unimportant, I suppose, but I know that in Los Angeles they’re yellow and in Louisville they’re orange. What do the traffic signals look like? I’m not sure. In Los Angeles they’re mounted on metal poles, which are themselves covered in pigeon shit; in Louisville they hang on wires, and are impossible to see through the windshield of a PT Cruiser — a car I rented while here in the summer — unless you sort of slouch down and tilt your head up.
These specific details aren’t essential, of course. In the case of Bulls Mouth, I used other details — details I knew, because I’d thought about them — to make the town come to life, and this can be quite rewarding in and of itself. Certainly it can be as rewarding as bringing a human character to life. Because, as with human characters, it’s the accumulation of details that will eventually result in a fictional city, somehow magically it seems to me, drawing breath.
When setting a story in a real place, you’re dealing with something that’s already breathing.This has both benefits and drawbacks. Instead of creating something and bringing it to life, the job is instead to capture it on the page without killing it.
As I said above, my fourth book, which I just finished a few months ago, takes place in Los Angeles. By the time I finished the novel, I’d decided I never wanted to write about the place again. It was a character I was done with. So I moved.
The more attention you pay to people in the real world, and the more types of people you expose yourself to, the better you will be at creating human characters. I think the same is true of places.
Whether creating a city or capturing one, it’s important that the world of your story feel three-dimensional. Details are essential. Cumulatively, as I said above, they bring a place to life, they make it breathe (or keep it breathing, if you’re working with a real place), and if readers feel they understand the world of the story, if they feel it’s a world they could step into, it will make everything that happens in that world all the more believable.